
Memnon, who was killed by Achilles, seems to have a received a similar fate. Achilles, after being killed, was snatched from his funeral pyre by his divine mother Thetis and resurrected, brought to an immortal existence in either Leuce, Elysian plains or the Islands of the Blessed. Asclepius was killed by Zeus, only to be resurrected and transformed into a major deity. I'm not here to discourage you, I'm just urging you to slow down and strive to become a good game creator, rather than only setting out to create a game.In ancient Greek religion, a number of men and women were made physically immortal as they were resurrected from the dead. I hope you understand that I want you to make this game. I found no evidence that the game you referenced is licensed, by the way. To top it all off, the fan games that gain a big following during development are the ones that tend to be shut down most often, causing disappointment for a bunch of fans. And obviously, using an unlicensed product that contains someone else's property to make money is between unethical and illegal, depending on the location. Negative attention from the owners of the IP is always a threat, as mentioned above. I suppose some would disagree on this point, but I firmly believe fan games are a bad use of time and a tad disrespectful even with good intentions. Any of the questions you asked would get more help as individual forum posts (again, focus on one at a time)- when you're more specific it's easier for us to help. Break your questions down into individual topics, and research and practice them individually. Spend your time making very small practice projects until you get to that point where you have enough time to dedicate yourself to a large project. For example, network play is a world of its own, but I wouldn't want to try to teach it to someone that isn't confident in finding a way to add a character transformation mechanic to a game. On top of that, you shouldn't need to ask most of these questions if you're about to make a game like this one- some of them are about difficult topics that seeking help with is totally understandable, but many of the others betray your lack of experience and make it clear that Dunning and Kruger were on to something (not an insult by any means, it's just the way we all are).


I think it's great that you can learn from exposure, but scripting for (typical) RPGs is much easier than action games in my experience.
